Genuts API

Uses of Interface
com.genuts.gameui.Tickable

Packages that use Tickable
com.genuts.gameui Contains all of the classes for creating sprite-based games.  
com.genuts.gameui.util Contains miscellaneous utility classes. 
 

Uses of Tickable in com.genuts.gameui
 

Classes in com.genuts.gameui that implement Tickable
 class AnimatedSprite
          This sprite is an animation of pictures in one image.
 class LCDAnimatedSprite
          This sprite is an animation of pictures of a LCDSprite.
 class MovingPrecisionSpriteWrapper
          Sprite wrapper with the ability to move with precision positions.
 class MovingSpriteWrapper
          Sprite wrapper with the ability to move.
 class ScrollingImageSprite
          A scrolling image sprite is a background sprite in which an image scrolls with a given speed.
 class ScrollingTransparentImageSprite
          A scrolling image sprite is a background sprite in which an image scrolls with a given speed.
 class SimpleAnimationSprite
          A simple animation sprite provides a sprite for an animated picture with several cycles of animation.
 class SpriteWrapper
          This Sprite is a special sprite, its goal is only to wrap another Sprite Object.
 class TraceSpriteWrapper
          Still in development.
 

Methods in com.genuts.gameui with parameters of type Tickable
 void PlayField.addTickable(Tickable t)
          Adds a tickable object to this playfield to the end of list.
 void PlayField.addTickable(Tickable t, int index)
          Adds a tickable object to this playfield at the given position in the list.
 void PlayField.removeTickable(Tickable t)
          Removes a tickable object from this playfield.
 

Uses of Tickable in com.genuts.gameui.util
 

Fields in com.genuts.gameui.util declared as Tickable
protected  Tickable[] TickableVector.elementData
          The array buffer into which the tickables of the vector are stored.
 

Methods in com.genuts.gameui.util that return Tickable
 Tickable TickableVector.elementAt(int index)
          Returns the tickable at the specified index.
 Tickable TickableVector.firstElement()
          Returns the first tickable of this vector.
 Tickable TickableVector.lastElement()
          Returns the last tickable of the vector.
 

Methods in com.genuts.gameui.util with parameters of type Tickable
 void TickableVector.copyInto(Tickable[] anArray)
          Copies the tickables of this vector into the specified array.
 boolean TickableVector.contains(Tickable elem)
          Tests if the specified tickable is a component in this vector.
 int TickableVector.indexOf(Tickable elem)
          Searches for the first occurence of the given argument, testing for equality using the == operator.
 int TickableVector.indexOf(Tickable elem, int index)
          Searches for the first occurence of the given argument, beginning the search at index, and testing for equality using the == operator.
 int TickableVector.lastIndexOf(Tickable elem)
          Returns the index of the last occurrence of the specified tickable in this vector.
 int TickableVector.lastIndexOf(Tickable elem, int index)
          Searches backwards for the specified tickable, starting from the specified index, and returns an index to it.
 void TickableVector.setElementAt(Tickable tickable, int index)
          Sets the component at the specified index of this vector to be the specified tickable.
 void TickableVector.insertElementAt(Tickable tickable, int index)
          Inserts the specified tickable as a component in this vector at the specified index.
 void TickableVector.addElement(Tickable tickable)
          Adds the specified tickable to the end of this vector, increasing its size by one.
 boolean TickableVector.removeElement(Tickable tickable)
          Removes the first occurrence of the argument from this vector.
 


Genuts API

Genuts API