Uses of Class
de.htwdd.rosenkoenig.gui.ImageState

Packages that use ImageState
de.htwdd.rosenkoenig.gui All classes that have to do anything with user interaction or game in- and outputs are located here. 
de.htwdd.rosenkoenig.gui.genuts This package contains a GUI implementation based on the Java gui framework Genuts
 

Uses of ImageState in de.htwdd.rosenkoenig.gui
 

Methods in de.htwdd.rosenkoenig.gui that return ImageState
static ImageState ImageState.valueOf(java.lang.String name)
          Returns the enum constant of this type with the specified name.
static ImageState[] ImageState.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in de.htwdd.rosenkoenig.gui with parameters of type ImageState
 void GUI.enableDrawDeck(ImageState state)
          Enables / disables the draw deck.
 void GameLogger.enableDrawDeck(ImageState state)
          Enables / disables the draw deck.
 void GUI.enableEndTurn(ImageState state)
          Enables / disables the GUI element that ends a player's turn
 void GameLogger.enableEndTurn(ImageState state)
          Enables / disables the GUI element that ends a player's turn
 void GUI.setCardState(Color color, ImageState state, int card, boolean knightable)
          setCardState is called whenever a card's state has changed.
 void GameLogger.setCardState(Color color, ImageState state, int card, boolean knightable)
          setCardState is called whenever a card's state has changed.
 void GUI.setKnightState(Color color, ImageState state)
          This method is called whenever a player's knights are enabled or disabled.
 void GameLogger.setKnightState(Color color, ImageState state)
          This method is called whenever a player's knights are enabled or disabled.
 

Uses of ImageState in de.htwdd.rosenkoenig.gui.genuts
 

Fields in de.htwdd.rosenkoenig.gui.genuts declared as ImageState
private  ImageState OkButton.state
           
private  ImageState Knights.state
           
private  ImageState GUICard.state
           
private  ImageState DrawDeck.state
           
 

Fields in de.htwdd.rosenkoenig.gui.genuts with type parameters of type ImageState
private  java.util.EnumMap<ImageState,java.awt.Image> Knights.images
           
private  java.util.EnumMap<ImageState,java.awt.Image> DrawDeck.images
           
private  java.util.EnumMap<ImageState,java.awt.Image> GUICard.imgBacks
           
private  java.util.EnumMap<ImageState,java.awt.Image> GUICard.imgSwords
           
 

Methods in de.htwdd.rosenkoenig.gui.genuts with parameters of type ImageState
 void GenutsGUI.enableDrawDeck(ImageState state)
          Enables / disables the draw deck.
 void GenutsGUI.enableEndTurn(ImageState state)
          Enables / disables the GUI element that ends a player's turn
 void GenutsGUI.setCardState(Color color, ImageState state, int card, boolean knightable)
          setCardState is called whenever a card's state has changed.
 void GUICard.setCardState(ImageState state)
          sets the card's state
 void GenutsGUI.setKnightState(Color color, ImageState state)
          This method is called whenever a player's knights are enabled or disabled.
 void Knights.setKnightState(ImageState state)
          changes the set's state
 void OkButton.setState(ImageState state)
          Sets the button's state
 void DrawDeck.setState(ImageState state)
          Sets the deck's state.